Vertex shaders:
// m44 op, va0, vc0    
// mov v0, va1
[160,1,0,0,0,161,0,24,0,0,0,0,0,15,3,0,0,0,228,0,0,0,0,0,0,0,228,1,0,0,0,0,0,0,0,0,0,15,4,1,0,0,228,0,0,0,0,0,0,0,0,0,0,0,0]

// mov op, va0    
// mov v0, va1
[160,1,0,0,0,161,0,0,0,0,0,0,0,15,3,0,0,0,228,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,15,4,1,0,0,228,0,0,0,0,0,0,0,0,0,0,0,0]


Fragment shaders:
// mov oc, v0
[160,1,0,0,0,161,1,0,0,0,0,0,0,15,3,0,0,0,228,4,0,0,0,0,0,0,0,0,0,0,0]

