Tab pressed
  null, null: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: null
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Tab pressed
  sprite1, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Escape pressed
  sprite1, sprite1: [MouseEvent type="rollOver" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite1, sprite1: [MouseEvent type="mouseOver" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite1: [MouseEvent type="mouseOver" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [MouseEvent type="mouseDown" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  null, sprite1: [MouseEvent type="mouseDown" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [MouseEvent type="mouseUp" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  null, sprite1: [MouseEvent type="mouseUp" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [MouseEvent type="click" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  null, sprite1: [MouseEvent type="click" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
Tab pressed
  sprite1, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
Escape pressed
  sprite1, sprite1: [MouseEvent type="rollOut" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="rollOver" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="mouseOver" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="mouseOver" cancelable=false eventPhase=3 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="mouseDown" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="mouseDown" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="mouseUp" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="mouseUp" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="click" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="click" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
Tab pressed
  sprite2, sprite2: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Escape pressed
Tab pressed
  sprite1, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="mouseDown" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="mouseDown" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="mouseUp" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="mouseUp" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [MouseEvent type="click" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite2: [MouseEvent type="click" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
Escape pressed
  sprite2, sprite2: [MouseEvent type="rollOut" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite3, sprite3: [MouseEvent type="rollOver" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite3, sprite3: [MouseEvent type="mouseOver" cancelable=false eventPhase=2 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  null, sprite3: [MouseEvent type="mouseOver" cancelable=false eventPhase=3 relatedObject=[object Sprite] ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  null, sprite2: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite2)
  sprite2, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite3)
  null, sprite2: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite3)
  sprite3, sprite3: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite3)
  null, sprite3: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite3)
  sprite3, sprite3: [MouseEvent type="mouseDown" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
  null, sprite3: [MouseEvent type="mouseDown" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
  sprite3, sprite3: [MouseEvent type="mouseUp" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
  null, sprite3: [MouseEvent type="mouseUp" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
  sprite3, sprite3: [MouseEvent type="click" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
  null, sprite3: [MouseEvent type="click" cancelable=false eventPhase=3 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite3)
Tab pressed
  sprite3, sprite3: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite3)
  null, sprite3: [FocusEvent type="keyFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=9], focus: [object Sprite] (sprite3)
  sprite3, sprite3: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite3: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=2 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="focusIn" bubbles=true cancelable=false eventPhase=3 relatedObject=[object Sprite] shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
Escape pressed
  sprite3, sprite3: [MouseEvent type="rollOut" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  null, sprite1: [FocusEvent type="mouseFocusChange" bubbles=true cancelable=true eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: [object Sprite] (sprite1)
  sprite1, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=2 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, sprite1: [FocusEvent type="focusOut" bubbles=true cancelable=false eventPhase=3 relatedObject=null shiftKey=false keyCode=0], focus: null
  null, null: [MouseEvent type="mouseDown" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: null
  null, null: [MouseEvent type="mouseUp" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: null
  null, null: [MouseEvent type="click" cancelable=false eventPhase=2 relatedObject=null ctrlKey=false altKey=false shiftKey=false], focus: null
Escape pressed
