//var my_button = new SimpleButton();
//this.addChild(my_button);
//my_button
[object SimpleButton]
//my_button.upState
null
//my_button.overState
null
//my_button.downState
null
//my_button.hitTestState
null
//my_button.upState = new UpButtonShape();
//Constructed UpButtonShape ( instance2 )!
//my_button.overState = new OverButtonShape();
//Constructed OverButtonShape ( instance4 )!
//my_button.downState = new DownButtonShape();
//Constructed DownButtonShape ( instance6 )!
//my_button.hitTestState = new HitButtonShape();
//Constructed HitButtonShape ( instance8 )!
//my_button.upState
[object UpButtonShape]
// numChildren:  1
[object Shape]
//my_button.overState
[object OverButtonShape]
// numChildren:  1
[object Shape]
//my_button.downState
[object DownButtonShape]
// numChildren:  1
[object Shape]
//my_button.hitTestState
[object HitButtonShape]
// numChildren:  1
[object Shape]
